Online quizzes that attract and sort prospects

Online quizzes that attract and sort prospects

Membergate Support -

Most free offers on membership sites ask people to download something. A quiz asks them a few questions and tells them something about themselves in return. That small difference makes quizzes unusually appealing: people are curious about where they stand, and a personal result feels more valuable than a generic guide.

For a membership owner, the real benefit comes afterward. Every answer tells you something about the person who gave it. A quiz can sort your prospects by their main problem, their level or their goal, so the emails they receive next are about their situation rather than everyone's. That makes a quiz both a lead generator and a sorting tool, and it is one of the few free offers that gets more useful the more people take it.

Choose the kind of quiz that fits your membership

Not every quiz is worth building. The best ones for memberships give people a result they can act on. Four types work well:

  • The diagnosis. “What is really holding you back?” Each result names a specific problem and a first step to fix it.
  • The level check. “Are you a beginner, improver or advanced?” Useful if your membership has different paths for different levels.
  • The scorecard. “How ready are you to launch, compete or qualify?” People get a score and a list of gaps.
  • The style match. “Which approach suits you best?” Only worth it if each style genuinely leads somewhere different.

Avoid quizzes that are pure entertainment. “Which famous chef are you?” may be shared widely, but the results tell you nothing and lead nowhere near your membership.

Design the results before the questions

Start with the outcomes, not the questions. Aim for three or four results, each describing a real problem your membership solves and pointing to a different follow-up.

Here is a worked example for a hypothetical chess improvement community run by a coach named Kwame. His quiz is called “What is really costing you games?” and it has four results:

  1. The Quick Mover. Games are lost to missed tactics and one-move blunders. First step: a short calculation checklist before every move.
  2. The Drifter. The opening goes fine, then the middle of the game has no plan. First step: learning three common middlegame plans.
  3. The Early Stumbler. Games go wrong in the first dozen moves. First step: a simple, sound opening repertoire.
  4. The Endgame Escaper. Winning positions slip away at the end. First step: five essential endgames.

Each result matches a section of Kwame's membership, so the follow-up emails can point each person straight to the part that helps them most.

Write questions that sort people

Six to ten questions is usually plenty. Each answer option should point toward one of your results, and the questions should be quick to answer honestly. A sample question from Kwame's quiz:

You're three moves from winning, and your opponent suddenly gets counterplay. What usually happens next?

A. I panic, move quickly and miss something.

B. I shuffle pieces around because I'm not sure what the plan is.

C. It rarely gets that far; I'm usually in trouble much earlier.

D. I trade everything off and somehow end up with a draw.

Keep the tone friendly and a little playful, but make sure every question earns its place. If a question does not help decide a result, cut it. Include one or two questions that simply help you understand people, such as how long they have been playing, and use those answers to tag contacts too.

Ask for the email address honestly

There are two common approaches. You can show a short result on screen and offer a fuller version, with a personal plan, by email. Or you can ask for the email address before revealing the result. The second collects more addresses, but it can feel like a trick if people only learn about it after answering ten questions. Whichever you choose, say so at the start: “Answer eight quick questions, and we'll email you your result with a one-week plan.”

Make the consent clear. Tell people they will also receive your regular emails, and let them unsubscribe easily. Then tag each new subscriber with their result so you can send tailored follow-ups.

Follow up by result

A quiz without tailored follow-up wastes its best feature. Write a short sequence for each result, of three or four emails: the full result, a practical lesson on that problem, a member story from someone with the same problem, and an invitation to join. This is where the quiz earns its place in your marketing funnel. Here is how the first email for one result might open:

Subject: Your result: The Drifter

Hi Sam, your answers suggest your openings are fine, but once the pieces are developed, you're not sure what to aim for. That's the most common pattern I see in improving players, and it's very fixable. Below are the three middlegame plans I'd learn first, with one example game for each.

Keep each email focused on one action, and give every email a single, clear call to action so the reader always knows the next step.

Build your quiz in six steps

  1. Choose a quiz type that gives people a result they can act on.
  2. Write three or four results, each tied to a part of your membership.
  3. Draft six to ten questions, with every answer pointing to a result.
  4. Decide how you will ask for the email address, and explain it up front.
  5. Write a short follow-up sequence for each result, and tag subscribers by result.
  6. After a few months, compare how many people from each result join, and improve the weakest sequence first.

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